OK, this one is addictive...but aren't all good time-wasters?!
Philippe Seifried has posted a deceptively simple game called Drifts on his site, RepeatWhileTrue. Make sure to take the time to read the instructions since there are no second lives, just a game restart. (They roll by a little slowly for me, and I skipped them the first couple of times through...I know, I know...RTFM...) My additional instructional hint: when picking up the green bubbles, they can't be touching a purple bubble or...*POP*! Drifts even remembers your personal high score locally which is a nice perk since it will be a long while before I come even close to competing with "beejay"'s 1200.
Post your high scores here...and how long you played to get there...Good luck!
Grant Skinner lights it up! Again! This guy never seems to run out of ideas. Last time, we gOOified Mike. Before, it was another elemental webcam demo with interactive snow. Now, Grant has given us interactive fire. This is one cool trick (you can see here where others have tried and not gotten quite the quality of results). Screen caps don't do it justice, you have to go play. My kids have already spent an hour in front of the webcam pretending to be the Human Torch. In the end, this particular implementation may not be any more useful than a toy, but the best ideas come out of playing with toys in my opinion.
Now, don't waste too much of your morning playing with fire...you know what your mom always used to say.
OK, if you want to see the blood, sweat and tears that go into making the product you use every day, then go check out the new Making of Flash 8 documentary that has been posted on the Flash Developer Center site. You can see all the excitement and stress that go into getting a major new version out the door as well as see some of the history of the product. You'll also get to see the faces of a lot of the folks behind Flash, so you'll know their faces when you see them at MAX!
If you're chomping at the bit, waiting for the Studio 8 release...if you've set up your tent outside your local software vendor, waiting for the delivery...if you've pre-ordered Studio 8 and check to see if it shipped daily, get your fix now. Don't wait for the box. 30-day demos are available now for download at Macromedia.com!
Now lemme see you get any real work done the rest of today...
Grant Skinner shows off some of the new features of Flash 8 as well as some nifty coding skills in his Webcam Snowstorm experiment. He's created a Flash snowstorm where flakes will settle on any horizontal surface in the webcam input. There's a finite amount of flakes (400) so you can't get a really good drift going but overall it's pretty impressive.
If you can't wait for the release of the Flash 8 IDE (formerly known as 8-Ball) to start authoring for the Flash 8 player (formerly known as Maelstrom), well...you don't have to! Neil over at nwebb.co.uk published a tutorial way back in May on how to use the Flash 7 IDE to publish SWFs for Flash 8. Now, you'll have to code because obviously there aren't any WYSIWYG tools for the new goodies in the older version, but you too can start exploring the new BitmapData class (and more!). Be the first on your block to apply dynamic drop shadows to your text! Wow your neighbors with your Photoshop-like blend modes! You'll already be a pro when the new IDE hits your office mate's front porch!
Tinic Uro, one of the main engineers responsible for Flash 8, just posted a nice summary of why Macromedia chose the On2 VP6 video codec for the new version. Let's you in on a little of the thinking behind a big corporate decision on something like this. As you would expect, it's not always about the performance itself. Sometimes it's about business too.
Well, not really. According to a new Macromedia technote, users of older operating systems will need to just deal with their now obsolete limited functionality Flash 7 player. Yes, that sound you hear is the world’s smallest violin playing… well you know. What this means is if you run Windows 95, NT or Classic Mac operating systems you will be unable to use the new version of Flash Player due to upgrades that utilize “technology in the latest operating systems for performance, functionality and efficiency.” The other reason has a little something to do with the lack of support for these operating systems by their own software companies. Basically, why should Macromedia have to figure out how to support somebody else’s software, when they don’t even support it. For me this means I have a new reason to try to convince my wife that her rev B 2000 iMac running Mac OS 9.2 needs to be replaced in order to play the latest coolest web games, view Flash video and generally do things she doesn’t use the computer for. Also, now developers don’t have to test their work in the older web browsers any more and Internet Explorer for Mac can finally be put to bed.
The release of Studio 8 bring the return of straight version numbers to Macromedia products and boy does this make my life easier. Just last week I was talking about Flash with a co-worker (read non-web designer) and he responded with: "What's Flash MX 2004? I only have Flash Player 7." Fine then, I create Flash in Flash 7, sort of... I mean Flash MX 2004 and these files play in Flash MX 2004 player, er... Flash 7 player. No more confusion. Finally designers can create in Flash 8 for Flash 8, but why can't more software companies just keep up the numbered naming convention? Is it really so bad to call Photoshop CS2 Photoshop 9.0? Could we please just call Microsoft Word:mac 2004 Microsoft Word 11.1 Mac? Uh I guess not, but the Photoshop numbering might make it easier. Or was Macromedia trying to copy the Adobe new standard of easy suite naming, but failed by confusing developers, designers and regular people. I don't know, but my wife says Studio 8 sounds retro and thus cool. Maybe that's the reason. Return to version numbers and be retro!
The Studio 8 upgrade has updated Fireworks to it's eighth version. Fireworks 8 includes 25 new blend modes that allow designers to create Photoshop-like alterations of images and objects in their graphics. There is a new Add Shadow command that will add shadows and faux 3d effects to logos and vector graphics. These shadows are even kept when you move the graphic to Flash 8. The Fireworks batch conversion tool has been updated to include more options, a status bar and a log file. Designers can import more formats including the newly popular JPEG2000, MacPaint, SGI, and QuickTime formats. Developers can use Fireworks 8 to export popup menus created with CSS code instead of JavaScript (like previous versions).
I wonder if these improvements are going to make Fireworks a sub-Photoshop after the merger. Maybe a Photoshop Elements from designers instead of photographers. Also, I like the closer integration with Flash through transfer of graphics and colors between the two applications. The best new feature has to be exporting Fireworks made pop-up menus for web pages as CSS. CSS will help streamline pages and bring more designers and developers into the Fireworks fold and possibly away from the much heavier Photoshop.
The Studio 8 update comes with a few changes, including the end of the Flash standard or professional choice. Studio 8 will only be bundled with professional and designers who don't need the full package can choose to only buy the stripped down Flash Basic 8. Flash Basic has only a subset of Flash 8 features available and is meant as a starter Flash that will allow everyone to get animated. Basic does not include Flash Lite (Flash for cellphones, smartphones and pdas) export support and has stripped down video manipulation capabilities.
I think the seperation of Flash Basic from the studio package creates a non-developer option for bloggers and vloggers who want to start creating their own Flash but don't need the full Studio package. Plus younger designers will be able to step into Flash early and then step up to a professional package later on.
Macromedia officially announced the release of Studio 8 today (August 8 at 8 am) and has started taking pre-orders with a delivery date in September (rigth before MAX of course). Studio 8 now includes Contribute and FlashPaper in addition to upgraded versions of Flash Professional, Dreamweaver and Fireworks. Macromedia has made a series of online serminars available to the public so you can learn more about the upgrade. I can't wait to order my version so I can jump straight into new Flash fun. In honor of the new release, I will be posting Studio 8 stories all day so keep checking in for more updates!
The third Macromedia developer relations podcast drops a mentions of a new cool feature for the coming Maelstrom. Flash 8 will feature a ExtrenalInterface class for ActionScript that allows a developer to enable external programs to call functions in their Flash project. It also allows ActionScript to make calls to those external programs. This means that Flash projects created for Flash player 8 and later (Maelstrom+) can call Javascript without the use of the Flash JavaScript Integration kit. The podcast even mentions the possibility of having a C# program call a function in an embedded flash file and vice-versa. The FlashCoders Wiki has more information on this new feature and even a code snippet to show exactly how to use it.
FlashMagazine has posted an interview with Doug McIntyre, CEO of On2. Maelstrom utilizes the On2 video codec, so if you want to get an under-the-hood look at the next generation of Flash video, you'll find this an intersting read.
Franto.com has collected links to all kinds of 8-Ball/Maelstrom examples. Spend some time this Friday afternoon taking a peak at the future. And if you've got some work you'd like to share, add to the list!